The set

The set

The set was developed in multiple stages: from an initial blockout for layout and camera planning, to a fully dressed scene with textures, props and lighting to establish mood and atmosphere

The set was developed in multiple stages: from an initial blockout for layout and camera planning, to a fully dressed scene with textures, props and lighting to establish mood and atmosphere

The set

The set was developed in multiple stages: from an initial blockout for layout and camera planning, to a fully dressed scene with textures, props and lighting to establish mood and atmosphere

Role

Role

3D/ Motion Designer

3D/ Motion Designer

Timeline

Timeline

4 Weeks

4 Weeks

Tools

Tools

Blender, After Effects

Blender, After Effects

The Animation

The Animation

Small movements bring the scene to life. Here are some of the key animations and atmosphere tests

Small movements bring the scene to life. Here are some of the key animations and atmosphere tests

Small movements bring the scene to life. Here are some of the key animations and atmosphere tests

The Animation

Small movements bring the scene to life. Here are some of the key animations and atmosphere tests

The hand

The hand was built in Blender using simple base shapes, which were refined into the final form and rigged with an armature to allow for realistic movement and animation

The Fire (Simulation)

The fire was created using Blender’s simulation system rather than traditional keyframe animation. The motion was driven by simulation settings and timing controls, then baked to lock in the final result and ensure consistent playback during rendering

The car

The car was modelled in Blender using simple basic shapes based on a reference image to ensure accurate proportions and shape. Its movement was animated using keyframes, allowing precise control over position and timing within the scene

Viewport Shading:

Wireframe

Starbucks Pumpkin Spice — Holiday 3D Animation

Starbucks Pumpkin Spice — Holiday 3D Animation

Starbucks Pumpkin Spice — Holiday 3D Animation

Starbucks Pumpkin Spice — Holiday 3D Animation


A short, cozy narrative built to feel like a seasonal Starbucks moment. Warm lighting, soft pacing, and a clear call-to-action at the end.


A short, cozy narrative built to feel like a seasonal Starbucks moment. Warm lighting, soft pacing, and a clear call-to-action at the end.


A short, cozy narrative built to feel like a seasonal Starbucks moment. Warm lighting, soft pacing, and a clear call-to-action at the end.

Viewport Shading:

Rendered

Viewport Shading:

Rendered

Viewport Shading:

Rendered

Viewport Shading:

Material Preview

Viewport Shading:

Material Preview

Viewport Shading:

Material Preview

Viewport Shading:

Material Preview

rirandzu.ngobeni@gmail.com

rirandzu.ngobeni@gmail.com

rirandzu.ngobeni@gmail.com

© 2025 RANDZU NGOBENI - UX DESIGNER - PRETORIA SOUTH AFRICA

© 2025 RANDZU NGOBENI - UX DESIGNER - PRETORIA SOUTH AFRICA

© 2025 RANDZU NGOBENI - UX DESIGNER - PRETORIA SOUTH AFRICA

Ready when you are

Ready when you are

Ready when you are

Ready when you are

Final Animation

Final Animation

All the pieces came together, to create a short but compelling story

All the pieces came together, to create a short but compelling story

All the pieces came together, to create a short but compelling story

Final Animation

All the pieces came together, to create a short but compelling story

Click to view on Youtube

Click to view on Youtube

Click to view on Youtube

▶Watch full video

▶Watch full video

▶ Watch full video

© 2025 RANDZU NGOBENI - UX DESIGNER - PRETORIA SOUTH AFRICA

The hand

The hand was built in Blender using simple base shapes, which were refined into the final form and rigged with an armature to allow for realistic movement and animation

The Fire (Simulation)

The fire was created using Blender’s simulation system rather than traditional keyframe animation. The motion was driven by simulation settings and timing controls, then baked to lock in the final result and ensure consistent playback during rendering

The car

The car was modelled in Blender using simple basic shapes based on a reference image to ensure accurate proportions and shape. Its movement was animated using keyframes, allowing precise control over position and timing within the scene

The hand

The hand was built in Blender using simple base shapes, which were refined into the final form and rigged with an armature to allow for realistic movement and animation

The Fire (Simulation)

The fire was created using Blender’s simulation system rather than traditional keyframe animation. The motion was driven by simulation settings and timing controls, then baked to lock in the final result and ensure consistent playback during rendering

The car

The car was modelled in Blender using simple basic shapes based on a reference image to ensure accurate proportions and shape. Its movement was animated using keyframes, allowing precise control over position and timing within the scene

rirandzu.ngobeni@gmail.com

Viewport Shading:

Wireframe

Viewport Shading:

Wireframe

Viewport Shading:

Wireframe