

The set
The set
The set was developed in multiple stages: from an initial blockout for layout and camera planning, to a fully dressed scene with textures, props and lighting to establish mood and atmosphere
The set was developed in multiple stages: from an initial blockout for layout and camera planning, to a fully dressed scene with textures, props and lighting to establish mood and atmosphere
The set
The set was developed in multiple stages: from an initial blockout for layout and camera planning, to a fully dressed scene with textures, props and lighting to establish mood and atmosphere
Role
Role
3D/ Motion Designer
3D/ Motion Designer
Timeline
Timeline
4 Weeks
4 Weeks
Tools
Tools
Blender, After Effects
Blender, After Effects
The Animation
The Animation
Small movements bring the scene to life. Here are some of the key animations and atmosphere tests
Small movements bring the scene to life. Here are some of the key animations and atmosphere tests
Small movements bring the scene to life. Here are some of the key animations and atmosphere tests
The Animation
Small movements bring the scene to life. Here are some of the key animations and atmosphere tests
The hand
The hand was built in Blender using simple base shapes, which were refined into the final form and rigged with an armature to allow for realistic movement and animation
The Fire (Simulation)
The fire was created using Blender’s simulation system rather than traditional keyframe animation. The motion was driven by simulation settings and timing controls, then baked to lock in the final result and ensure consistent playback during rendering

The car
The car was modelled in Blender using simple basic shapes based on a reference image to ensure accurate proportions and shape. Its movement was animated using keyframes, allowing precise control over position and timing within the scene

Viewport Shading:
Wireframe
Starbucks Pumpkin Spice — Holiday 3D Animation
Starbucks Pumpkin Spice — Holiday 3D Animation
Starbucks Pumpkin Spice — Holiday 3D Animation
Starbucks Pumpkin Spice — Holiday 3D Animation
A short, cozy narrative built to feel like a seasonal Starbucks moment. Warm lighting, soft pacing, and a clear call-to-action at the end.
A short, cozy narrative built to feel like a seasonal Starbucks moment. Warm lighting, soft pacing, and a clear call-to-action at the end.
A short, cozy narrative built to feel like a seasonal Starbucks moment. Warm lighting, soft pacing, and a clear call-to-action at the end.

Viewport Shading:
Rendered

Viewport Shading:
Rendered

Viewport Shading:
Rendered

Viewport Shading:
Material Preview

Viewport Shading:
Material Preview

Viewport Shading:
Material Preview

Viewport Shading:
Material Preview
rirandzu.ngobeni@gmail.com
rirandzu.ngobeni@gmail.com
rirandzu.ngobeni@gmail.com
© 2025 RANDZU NGOBENI - UX DESIGNER - PRETORIA SOUTH AFRICA
© 2025 RANDZU NGOBENI - UX DESIGNER - PRETORIA SOUTH AFRICA
© 2025 RANDZU NGOBENI - UX DESIGNER - PRETORIA SOUTH AFRICA
Ready when you are
Ready when you are
Ready when you are
Ready when you are
Final Animation
Final Animation
All the pieces came together, to create a short but compelling story
All the pieces came together, to create a short but compelling story
All the pieces came together, to create a short but compelling story
Final Animation
All the pieces came together, to create a short but compelling story
Click to view on Youtube
Click to view on Youtube
Click to view on Youtube
▶Watch full video
▶Watch full video
▶ Watch full video
© 2025 RANDZU NGOBENI - UX DESIGNER - PRETORIA SOUTH AFRICA
The hand
The hand was built in Blender using simple base shapes, which were refined into the final form and rigged with an armature to allow for realistic movement and animation
The Fire (Simulation)
The fire was created using Blender’s simulation system rather than traditional keyframe animation. The motion was driven by simulation settings and timing controls, then baked to lock in the final result and ensure consistent playback during rendering

The car
The car was modelled in Blender using simple basic shapes based on a reference image to ensure accurate proportions and shape. Its movement was animated using keyframes, allowing precise control over position and timing within the scene
The hand
The hand was built in Blender using simple base shapes, which were refined into the final form and rigged with an armature to allow for realistic movement and animation
The Fire (Simulation)
The fire was created using Blender’s simulation system rather than traditional keyframe animation. The motion was driven by simulation settings and timing controls, then baked to lock in the final result and ensure consistent playback during rendering

The car
The car was modelled in Blender using simple basic shapes based on a reference image to ensure accurate proportions and shape. Its movement was animated using keyframes, allowing precise control over position and timing within the scene
rirandzu.ngobeni@gmail.com

Viewport Shading:
Wireframe

Viewport Shading:
Wireframe

Viewport Shading:
Wireframe
